HOW TO SOLVE PROBLEMS, OR A TRIALOG ABOUT KINGS AND CABBAGE, SOLVING STEAM, STEAM AND STREAM PROBLEMS IN EDUCATION. PART I.
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HOW TO SOLVE PROBLEMS, OR A TRIALOG ABOUT KINGS AND CABBAGE, SOLVING STEAM, STEAM AND STREAM PROBLEMS IN EDUCATION. PART I.
Annotation
PII
S023336190000622-0-1
Publication type
Article
Status
Published
Edition
Pages
16-25
Abstract

In a series of three articles, issues related to the use of STEM technology (Science - science, Technology - technology, Engineering - engineering, Mathematics - mathematics) in modern education are considered on the basis of solving a large number of problems from various subject areas studied at an educational institution. The most appropriate Russian name for this technology is MIT (Mathematics, Computer Science, Engineering). MIT is this: students come to a classroom equipped with computing equipment, or remotely connect from home, and spend the whole day (with breaks for physical education and lunch) solving interesting natural science and engineering problems, for example, designing a suspended cable car. To solve such a problem, of course, you need mathematics, physics, copromat, chemistry (corrosion processes), economics (what will all this result in for money), design (an engineering structure must certainly be beautiful). On other school days, students can go to classes in the listed disciplines and deepen their knowledge and skills in these areas, while being well aware of what they are needed for. (To be continued)

Keywords
STEAM technology; engineering; mathematics; computing
Date of publication
30.04.2024
Number of purchasers
8
Views
56
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0.0 (0 votes)
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References



Additional sources and materials

1. 	Avtory otsylayut chitatelya k romanu O’Genri “Koroli i kapusta”.	 
2. Ne vsegda vyskazannye v stat'e mneniya sovpadayut s mneniem samikh avtorov i administratsii organizatsii, gde oni rabotayut.
3. Wordle. URL: https://ru.wikipedia.org/wiki/Wordle.
4. Abbreviatura STEM obrazovana ot sochetaniya slov Science (Nauka), Technology (Tekhnologiya), Engineering (Inzhenernoe delo), Mathematics (Matematika). Inogda dobavlyaetsya simvol A - Art (Iskusstvo), obrazuya abbreviaturu STEAM.
5. Otsylka k pesne Boba Dilana “The Times They Are A-Changin”.
6. Spravochnik po spetsial'nym funktsiyam s formulami, grafikami i matematicheskimi tablitsami. Pod redaktsiej M. Abramovicha i I. Stigan. M.: Nauka, 1979. 832 s.
7. PEP 20 - The Zen of Python. URL: https://www.python.org/dev/peps/pep-0020/.
8. Tsitata iz romana A. Strugatskij, B. Strugatskij “Piknik na obochine”.

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